There’s something magical about Christmas that makes you barely productive despite all the free time you have. That’s why I’m continuing with my week 2 progress update 3 weeks after the last one 😁 My big goal was to have a playable MVP done in December and I… kinda did it. It’s in a very rough prototype state, but hey, you can play it from start to finish. Let’s recap exactly what that means…
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I recently came across Flutter Casual Games Toolkit and if that isn’t exciting for a game-loving app developer, I don’t know what is! 😂 FCGT is a set of tools, resources, and examples that provide a foundation for game development. Once you dive into it, it can feel somewhat underwhelming, especially for someone used to game engines such as Unity or Unreal. But it should be more than enough for…
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The past couple of weeks have been intense. Not in the usual busy sense of the word, but more in regard to the internal storm of thoughts and conflicts arising in my mind. I think it’s called growth. As we look at our lives trying to assess whether where we are headed is where we want to be, I think it is most crucial to establish what our values are. It may sound simple, but to me this is quite…
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Hi! It’s been a while! I’ve been learning a lot of new things lately. I came up with some OCR and AI related projects at work, and have been exploring SwiftUI and Flutter in more depth in my spare time. As I’m reaching a big milestone in development of One a Day (my gratitude and positivity platform), I decided it’s time for a mini-project-sized break! :D I like to code useful things, so rather…
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My first job revolved around building a Xamarin Native app. Every full-time role I had afterwards focused mainly on Xamarin Forms. I’ve worked with other technologies, sure, but I always introduced myself as a Full Stack Developer specialising in Xamarin. I know it well and can make things quickly. Or at least I thought so… Writing code in Xamarin.Forms is quite pleasant. I love C#, and I find…
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