5 posts tagged with “Games Development”

When making your game you might think you only need it in one language. However, it’s always better to be able to reach a wider audience. You might decide you want to support multiple languages at some point, and it’s good to be prepared for that moment. You don’t want to be frantically looking for answers just before the release, after all (definitely not speaking from experience). That’s why we…
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We have learned the basics of Ink, how to integrate your ink story with Unity, and how to use external functions to show and hide characters. This time we’re going to look at state handling in regards to variables and the game itself. As always, feel free to use the example files available here, or to work on your game. Let’s get started! The example project uses materials from the game Guilt Free…
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Welcome back to the series on how to make a visual novel with Unity3D and ink. We have already learned the basics of ink and how to use ink API in order to access our story within Unity. We managed to set up a basic structure of our visual novel where we can click through the story and select choices. Today, we’re going to make things more exciting by adding in characters and emotions. If you ever…
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Now that we know the basics of ink, let’s start to actually work on our game. In this article, I will explain how to integrate ink with our Unity project and how to use the ink API in order to interact with our story. Before we start, make sure you have an ink file with some dialogues and choices ready. You might want to download and use an example story I prepared. It’s actually a simplified…
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If you like narrative games you might have heard of Inkle Studios. They released Sorcery, 80 days and, most recently, Pendragon. You haven’t? I recommend you check them out. What’s interesting is that their games are developed with ink, a scripting language those guys made to help them develop text games more easily. The best part is, it’s open source and free to use! Ink allows you to write…
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